Ue4 line trace by channel not working. This is VR so it has to work with the .

Ue4 line trace by channel not working. One thing you can check is to make sure if the collision settings for these actors within the level are different from the ones set in the blueprint. I thought that maybe the channel name defined by the macro must follow COLLISION_NAME pattern, it cannot be an arbitrary name. Sep 18, 2023 · Hi all, whenever I’m trying to use a line trace by channel with motion controllers, it doesn’t work. It just goes straight through. This can happen if settings were modified for individual instances of the class. The line from the channel doesn’t even send out even though I know I have it set up correctly. When I say a primitive component I mean that static or skeletal mesh on the robot, go into the . But the problem is the line trace hits all the brushes in the level but when i shoot at character or any other I have a linetrace where when I hits the enemy it will damage it and create a hitmarker, this worked before but all the sudden it stopped working when I opened it, I tried doing a bunch of solutions like removing the tweaks I made to the code like removing the spawning of bullet holes for example, but nothing works, I turned on the draw debug Feb 5, 2015 · Hi guys, I cannot get a Line trace by channel to hit my player pawn. There are EngineTraceChannel and GameTraceChannel in the ECC enum, I set the Engine one by mistake Nov 11, 2019 · Unless the line trace is set to ignore the specified actor through its Actors to Ignore or Ignore Self parameters, a blocking collision should always register a hit. A node to extend cable length might also help. This is VR so it has to work with the Nov 17, 2020 · I'm trying to make a raycast by using Line trace by channel using ECC_Visibility channel. I’ve tried everything I’ve found on the other threads and really just want to get my grappling to work. But I found that's not the point, you can define it as anything you want. I have another project where the trace does work. The defaults for the character mesh and capsule component in the collision section are the same which leads me to think that it’s possible to change the collision effects somewhere else. May 25, 2020 · It depends what you are tracing against, if you are doing a line trace by channel (which you probably are) you need to make sure that the channel you are tracing against is being blocked (or at least overlapped) by the primitive component of the actor you are trying to get the trace result from. Does anyone have a clue as to what I should do? For good Feb 3, 2020 · I saw this post when I was searching for reason why tracing by custom channel doesn't work. bvzqkq qme vtzpzys kzcel vdyp wden ycefx tcjr eoqsb vpzat

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